Before you start :
-A playable deck must consists of 50 cards.
-The 50 cards must inclusive of :
i)Cannot have more than 4 of the same card.
ii)Maximum a deck can only consists of 8 Climax card.
1.[Decide Who to Start]
Decide who is the 1st player to move by using paper, scissor, stone game... or other method.
2.[Draw Phase]
Draw a card from you deck. If your deck card finish, shuffle your [Waiting Room] cards and put back to your [Deck Slot] and take the top card put it in your [Clock Slot] as a cost. Damage cannot be cancel if you drew a Climax card.
3.[Clock Phase]
Player may choose to skip this step, or pay 1 card from his/her hand to [Clock Slot] to exchange 2 more cards from deck.
4.[Main Phase]
-Player place their Chara, support cards from hands to respective slot
-Player may change the position of Chara cards as many times.
-Player may activate event cards from hands and Chara's abilities.
5.[Climax Phase]
Player choose a climax card and place at [Climax Slot] to activate the abilities.
6.[Attack Phase]

-Choose a Chara card from your [Stage Slot] and only can attack the opponents Chara in front of your selected Chara. After attacking, select the next one.
-When attacking, turn your selected Chara card to [Rest Mode].
-There are 3 types of attack mainly :
++ [Front Attack] Battle with the adjacent Chara.
++ [Direct Attack] is when your adjacent slot has no Chara. Your Chara's soul add 1 more soul.
++ [Side Attack] Commence [Soul] attack to the player but ignore the [Power] attack. The damage calculated by the *number of your Chara [Soul] minus the level of the adjacent opponent Chara*.
7.[Trigger Phase]
During attack, flip a card from the top of your deck to trigger the icon's effect that located on the top right of the card.
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Add 1 [Soul] damage to your Chara's attack.
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Select your opponent's Chara and return to his/her hand.
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Take a card from the top of your deck and put at your [Stock].
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Choose a Chara card from [Waiting Room] to hand.
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Draw a card from deck and put in your hand.
8.[Counter Phase]
If your opponent has an [Assisting Blade] card, he/she can use that card to counter your Chara. [Assisting Blade] card adds Powers to the selected Chara.
9.[Damage Phase]
-[Reverse] your opponent's Chara if your own Chara's total Power (Remember to check your support Chara) is more than his/her power. If is the same, both [Reverse] but soul damage still apply.
-Your opponent draw the amount of cards from his/her deck equivalent to the soul attack you damage him/her.
-The soul damage you deal to your opponent are CANCELED, when he/she draws until got a Climax card. Then the card he/she drew place all in the [Waiting Room].
-If any player has 7 or more cards in his [Clock Slot], choose a card among the first 7 card and place it at the [Level Slot] and he/she up 1 level. The remaining 6 cards place at [Waiting Room].
-If there are 8 cards or more in [Clock Slot], choose 1 card from the first 7 cards placed it at the [Level Slot], remaining 6 cards put in [Waiting Room] then the following new cards put back at the [Clock Slot].
++Example Damage Cancel
If your opponent has 3 soul damage and you deal 4 soul damage. Your opponents starts drawing cards from his/her deck. While drawing, the 3rd card he/she drew is a Climax card. Hence, the 4 soul damage you dealed is CANCELED and return the 3 cards into [Waiting Room] but his/her previous 3 soul damage still remain the same.
10.[Encore Phase]
You and your opponent can Encore (Revive = change to [Stand] mode) own Chara by paying 3 cards from your stock to [Waiting Room] for each Chara.
11.[End Phase]
Your Hand must not have more than 7 cards. Throw out any cards from hand to [Waiting Room] until you have 7 cards or less.
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-This is not for official use.
More product updates for 31/07/2010
1 day ago

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